Picking up a Footwork power to increase dexterity or Dodge and Roll to give more multiple turn defense bonuses will amplify the defensive ability of the Silent. Good block cards to look out for are Dodge and Roll, which. With a few Footworks in play, even Defends will be blocking in the double digits. This gives you two dexterity (three when upgraded) - a buff that increases the block gained by cards by the amount of dexterity you have. If a player manages to get more than one Blur in their deck, they can create a Blur lock as the effects stack, giving them a powerful armor bonus that never disappears. Defence-wise, by far the best card for any Silent deck is Footwork. Blur grants five points of block which, importantly, aren’t removed until the end of the next turn, creating a situation similar to what Barricade can do for the Ironclad. One of the most influential cards that the Silent can take is Blur. It also has synergy with a bunch of relics, accuracy, after image, and finisher (especially with well laid plans). The second play is NOT added to your draw or discard pile. Upon upgrade, it will trigger again on the 2nd Skill card played in the same turn. It is The Silent's version of Double Tap and Amplify. As a Rare card, it can be obtained after defeating a Boss. Blade dance is 1 energy for 12 damage (16 upgraded). It plays the next Skill card this turn a second time, for no Energy. The Silent has the option of playing a deck. Accuracy and Infinite Blades Are Musts For The Silent's Shiv Archetype. Poison builds are a crucial game mechanic in Slay the Spire. Thankfully, the Silent has some strong defensive plays that help build a defensive engine. Shivs is another very strong source of damage. Slay The Spire: 10 Tips For Playing The Silent Noxious Fumes Is A Staple Of The Silent's Poison Archetype. Admittedly, this build can be a bit tougher to use to its full potential, so this is more suggested for those who are pros with Slay The Spire. At the start of your turn, draw 1 card and discard 1 card. As a result, building a successful Silent deck depends even more so on a solid defensive foundation. Discard your hand then draw that many cards. Consider the most basic poison card, Deadly Poison. Dead Branch is amazing with shiv builds as well. This means that players must weigh every turn of combat and decide whether any potential damage will be worth the risk. But long tangent aside, your 2nd point definitely stands - poison is the way to win as Silent most of the time. Players may find it difficult to adjust to playing the Silent after learning the game using the Ironclad because of one important distinction – the Silent has no way to regenerate health.
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