Marchal boasts that players will experience “a decision every 20 seconds” in As Dusk Falls. What remains in As Dusk Falls to stay true to the interactive part of an interactive narrative? Decision making. “3D navigation, game overs, anything that will get in the way of people connecting with the characters and enjoying the story.” In order to do this Interior/Night has thrown out gameplay mechanics that could be barriers to entry. “I felt one of the things I really wanted to try and do was become even broader, being able to reach a really mainstream audience”. When Marchal moved to London and founded Interior/Night she wanted to improve upon those past projects. Marchal was the lead game designer at Quantic Dream where she worked on Heavy Rain and Beyond - Two Souls. The story never stops and there’s really no pause.” said Caroline Marchal, CEO of Interior/Night and Creative Director of As Dusk Falls.Īs Dusk Falls builds on the genre of interactive cinematic narratives think Life is Strange or Until Dawn. Because the pace of decision-making is lifelike. MicrosoftĬoming out of the preview, I cannot stop thinking about the ways As Dusk Falls is pushing narrative games with new mechanics that lean into the communal fun of experiencing stories. While the story may be a cookie-cutter crime plot, player choice still feels exciting. On my way to the event, a colleague told me she hoped for my sake that As Dusk Falls played better than the trailer at the Xbox Bethesda Showcase made it look. Maybe it’s just me but I can barely keep up with all the uncompromising crime dramas I’ve been told I NEED to watch on tv, a game attempting to do the same thing does not sound super appealing. As Dusk Falls focuses on advertising itself as an “uncompromising crime drama”. These are extremely vague and general ideas that many stories touch on. Interior/Night says the game aims to explore “love, loss, family, identity, sacrifice, and resilience.” The overarching story of As Dusk Falls follows two families whose stories are intertwined over the course of three generations, all stemming from one chance encounter at a motel in Arizona. It was our job as a communal body to make choices on how to react to the situation to get out with the best possible solution, and with no casualties, if it could be helped. Eight players were introduced to a man and his father being held up at a gunpoint in the lobby of a motel. Players can also choose whether or not Vince and Michelle stay married.As Dusk Falls emulates graphic novels in a choice-based story about generational conflict.ĭon’t judge a book by its cover - The 45-minute section of the game I played was set part way into the first of six chapters that make As Dusk Falls. If players want to revisit the game after beating it, or are trying to earn all of the achievements, they will need to make different choices throughout the game to earn different endings. For example, there are several endings for Jay depending on how players do during the quick time events, and whether or not they have Zoe forgive him. There are many character endings in As Dusk Falls and they revolve around the Walkers and Holts, the two families who converge on the Desert Diner Motel. Some of the game achievements happen depending on the choices players make in the game, so if players want to get all of the achievements, they will need to play through the game multiple times. Related: As Dusk Falls Preview: A Deadly & Enthralling StoryĪfter beating As Dusk Falls, players can opt to replay for different endings and try to collect all 50 achievements. As Dusk Falls, like the recent game The Quarry, can be replayed to get different endings. As players follow around the Walker family and Holt brothers, they can make crucial decisions that affect gameplay some characters will survive, and others may not. As Dusk Falls belongs with other games in this genre. Whether fans love or hate the main story, character- and choice-driven games have become more popular with time. Over the years, story-driven games have become more popular, beginning with earlier titles like The Walking Dead. Part of the charm of games like As Dusk Falls is the character development.
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